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Апстримчик #103
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Апстримчик #103
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* Scrapbot spawn animation * less speed for laser bot * Update Resources/Prototypes/_NF/Entities/Markers/Spawners/Random/salvage.yml Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> * Update Resources/Prototypes/_NF/Entities/Markers/Spawners/Random/salvage.yml Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com> * jittering --------- Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* NFSD Outpost Criminal Records Fix * Fix comment issues in StationRecordsSystem.cs * Fix spacing in services.yml * Better sector-wide records, working crime db * SectorServiceSystem: teardown service entity * return shuttle records, bank services * Frontier comments * Minimize one changed block --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Split alternative save device verb into sink and source variants to make linking conveyor defaults work * Added frontier comments, removed possibility of dupe verbs * NetworkConfiguratorSystem comments --------- Co-authored-by: Whatstone <whatston3@gmail.com>
* Dehydratable sharkminnow * Remove redundant tags * Sharkminnow plush/dehyd.: no unshaded * yaml linter fix
…4#2532) * emotional support RPG sprites * Revert emotional RPG probability * Rename toy RPG to "toy RPG" * Remove double carriage return
* Disable AI on protected grids WIP * Check if faction is hostile * Kill hostile AI on protected grids * 2024 12 06 hostile ai on grid suggestions (new-frontiers-14#2524) * Cleanup! * ProtectedGrid: default KillHostileMobs to false * Remove comment --------- Co-authored-by: Whatstone <whatston3@gmail.com> * Run NPC deletion code on entity parent change evt * Remove unused HTNSystem dependencies * NPCDeletionSystem: add startup function --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Checkraze <71046427+Cheackraze@users.noreply.github.com>
* Add Charon shuttle * Change to a manufacturer name whose acronym has less potential for confusion * Add BecomesStation component * Update sell price since a bunch of tile prices just got changed * Remove some duplicate objects, move around some emergency gear * Reference correct guidebook page in ship yml * Hide my network configurator sins * Move waste vent to a cleaner spot, add wall cabinet to bathroom * Add vacuum atmos helper markers. Change plating to lattice under engines + fix a few other platings. * Make some spicy windows mild, also update price and tile count * Update based on lastest round of feedback * More decals, tweak supplies * Equipment, ship price, and decor adjustments * Replace wall fuel tank with a portable one --------- Co-authored-by: eidolon <95361+eidolon-zz@users.noreply.github.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Checkraze <71046427+Cheackraze@users.noreply.github.com>
* WIP: science revalue, no tech disks & anom sync * inner anomalies generate cores, no phasing effect * Remove tech disk references * comments * Added info about points earned in scanner * Unhardcode anomaly assessment values * Remove anomalous nerd smash --------- Co-authored-by: Dvir <dvirf01@gmail.com>
* New shade for 100k bills * Cash sprite consistency --------- Co-authored-by: Whatstone <whatston3@gmail.com>
…frontiers-14#2418) * Add notes, restore upstream numbers * Update disk.yml * Remove all disk printing fully * Update salvage_loot.yml * comments, $200 for a 1k pt research disk * tech disk terminal board: nospawn * no research point disk comments (inaccurate) * tech disk value comment * tech disk, rare tech disk: nospawn --------- Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
…s-14#2538) * BuckleSystem: only set handled to true if handled * Handle buckles when handling buckles * Remove unused frontier code --------- Co-authored-by: Dvir <dvirf01@gmail.com>
* job whitelists panel !!! (new-frontiers-14#1678) * make JobPrototype.Whitelisted respect blanket whitelist, make jobs use it * add jobwhitelists command and ui * add job whitelist button to player panel --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Fixup * Update JobWhitelistManager.cs * Update JobRequirementsManager.cs * job whitelist panel presets (new-frontiers-14#1717) * SHIT -> GOLD * the label looks like shit * make jobs that dont use whitelist greyed out on whitelist panel (new-frontiers-14#1718) Co-authored-by: deltanedas <@deltanedas:kde.org> * Update whitelist_tiers.yml * FTL * Update departments.yml * Update departments.yml * Whitelist panel suggestions --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Milon <plmilonpl@gmail.com> Co-authored-by: Whatstone <whatston3@gmail.com>
* Restore AutoWakeUpComponent function * AutoWakeUp: cure drowsiness
* Fix Empress Double Thruster * Yet Another Double Thruster
* Add an auto-labeller to the chem dispenser * "auto-labeler" for en-US spelling * darkgreen text --------- Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Return upstream unused maps to upstream level * Wreck Cleanup Part 1 * Cleanup * Update salvage.yml * WreckLoot suggestions * Update salvage.yml * Breaks yml * Update ignoredPrototypes.yml * Yml * Update migration.yml * Remove missing spawner from cave_factory * Remove missing prototype from North Pole * Update salvage.yml * Added rooms * Update wreck.yml * Big wrecks * Brass Wreck * Brass --------- Co-authored-by: Whatstone <whatston3@gmail.com>
…rs-14#2528) * Add the syringe gun as research (new-frontiers-14#2169) * Tech added * Added recipes and made printable * Tech added * Added recipes and made printable * Should solve the conflict * Should solve the merge conflict * Emagged protolathe * Nerf "mini" syringes (new-frontiers-14#2249) Update chemistry.yml * Nerf "mini" syringes * Force transfer, max transfer amount to 5u * 0.5u on collide, 0.5u per injection, 2s per inject --------- Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Stop-Signs <stopsign221@gmail.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Fixup * God help me * Update dungeon_configs.yml * Update dungeon_configs.yml * yaml * Fix * Update dungeon_configs.yml * Update dungeon_configs.yml * spawnGroups * Undupe whitelists * discount dan's dungeon configs * end my suffixing * Fix factory wallmounts * god awful config colours, destroy diamond * shuttle generator variant * SalvageOutpost, MedSci touchups --------- Co-authored-by: Whatstone <whatston3@gmail.com>
* Faction review * friendly Baby Dragon, Cat->Mouse hostilities * Cappy can into NT * Cat accents, "it" is a valid caveman word * uuuuuhhh i forgor * localized dementia typos * Update cove.yml --------- Co-authored-by: Dvir <dvirf01@gmail.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com>
github-actions
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added
FTL
C#
UI
Map-Dungeon
Map-Outpost
Map-Shuttle
Map-POI
Sprites
Docs
labels
Dec 14, 2024
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Мяу